Hello from the past. Review Land of War – The Beginning
For a long time, the Polish shooters had the glory of frankly raw, crooked and unfinished products. The game in them caused boredom at best, but more often the desire to break the keyboard and remove this monster of the program code from the computer. City Interactive, riveting of such fits 10 pieces per year, was especially famous for this field. Today, those days are forgotten through the efforts of Call of Juarez, Dead Island and even the Sniper Ghost Warrior series. However, MS Games promised in Land of War to return us to the early Medal of Honor and Call of Duty, one recalled about those “glorious” days of Polish sugar construction.
The bright side of the moon
The theme of World War II looked like a completely reasonable choice, for a long time there are no endless streams of games that were in the mid-2000s. The last large releases on it were released in 17-18, and now only rare VR projects and online fun are operating the beaches and deserts of Tunisia. So demand and interest in high -quality single in the decoration should have already accumulated. Moreover, the Poles chose a rather unusual stage of the war, the first month – in which the capture of Poland took place. In addition to that made it possible to make unnecessed locations, also made it possible to arm the player with new, hitherto unhealthy achievements of the Polish military industry. And although, historically, such weapons were produced with meager series, or even completely stuck at the level of prototypes, but to see in their hands something instead of permanent shmayssers and Thompsons is no longer bad. Thompson, by the way, can be purchased in the form of DLC at a completely democratic price, and all 4 DLCs with weapons cost as half the game, which hints at a certain level of greed of developers.
Intermedial screens are pleasant in the traditions of the old school. But they are firstly repeated, and secondly after them, a meeting with Windows often awaits them.
In addition to new places and unusual types of weapons, the authors try to surprise and the variety of situations in the game. Try to recall the vivid moments that you met in the shooters on the wax, and almost certainly they will be in Land of War. And the defense of strategically important huts, and attacks on enemy trenches with their cleansing, and the steering wheel of combat taccenes with biplans, and desperate shooting of plugging enemies from stationary weapons, and even a mission to search for a traitor in a not yet destroyed Warsaw. The authors try to surprise in full throughout the 6 -hour campaign, which is certainly commendable, but some moments should have paid more attention, while others, on the contrary, throw it in the cold. And the saddest thing is that all this diversity sounds much better than playing.
Severity of war
The gameplay is a https://sistersitescasino.co.uk/casinos/plaza-royal-casino/ thin alloy of stupid design solutions with a curve of their embodiment, packed in a nightmare technical implementation. One organically complements the second and properses the third that sometimes it was not entirely clear whether it was so conceived, or the mechanic does not work well, or the next bug just happened. A good example of this approach Episode after the defense of the house in the village. You come out of it from it, and someone shoots in you because of the offices of the map, not so much, but annoying. See who does this is not possible: smoke, dust, all things interfere with the review. Okay, spit on this matter and move on, deal with a pair of packs of enemies, and a heartbreaking scene begins with comrades, during which they do not give you to move. The scene is not short, so the invisible arrows manage to manage you with their fire and send you to the nearest checkpoint. Such things.
The decision to hang over the heads of enemies Tags looks soft to be strange. It’s good that in the settings this sort of sophistication can be disabled.
On designer elegant solutions, of course, you should stop in more detail. You can start with the fact that the game is 2 of the type of opponents, although if you count the tanks then 3, and add script grenades here, then 3 and a half can be counted. But the fight against tanks is limited to shooting at them from a stationary gun several times per game, and script grenades do not imply other tactics how to remember where and when they are thrown, and quickly run away at the next attempt. So in essence opponents are still two. One standing in place and lazily bullet, and the second cheerfully popping up around the corner and at a frantic speed relieves all health. The first ones are not of particular emotions. But the latter cause fierce pain, as they have sniper accuracy and a sixth feeling that exactly determines where you are standing even until the moment you go out, which in a compartment with a frantic shaking screen when hit leaves just a meager chance of squeezing. In order to somehow smooth out this moment in the first patch, a reduced regime of complexity was added, it did not help much.
It is also necessary to mention a fairly specific understanding by the developers of corridor shooters. The fact is that sometimes the walls of the corridor may not be, and the turn will simply be punished in the death of a 5 second timer, which gives you the opportunity to change your mind and return to the true path. Such a special corridor, you can’t see it, but it is. Developers generally love that their tasks be performed with maximum accuracy. It is said to run to the barricade in 10 seconds so that the enemies do not kill your comrade, so be good to run away. And no one is interested in that you shot all the enemies during this time, there are no you at the right point, get a gamer and try to improve the next time. The top of the approach with the obligatory fulfillment of not obvious requirements trip to Tachanka for a truck through the swamp. Forum Steam probably half consists of walls about this. The essence is simple – to drive around the swamp for a truck, why not shoot it immediately with you, Pan Gemodherd decided that you can only go. The problem is that the right path is far from obvious, the narrow, and if you are going a little, there is no chance to return, you are drowning. In the extreme patch, the developers have mercy and added markers of the path to this place.
Polish quality
The game is made on Unity, but could not achieve a good picture of MS Games. At best, it can be described as a medium. But her appetite for all Tripl AAA with a bow, no Crysis’s and their remasters did not dream. The game slows down on everything, in the most unexpected places without the opportunity to somehow influence this. The developers tried to correct this ugliness with three patches, and still achieved a little improvement, though the graphics of even more deterioration. Budget is ready for the shadows will disappear right in front of the nose, since the game behind your back decided not to draw, and the daub is displayed in the windows of the buildings, because the interiors also fell to the optimization victim.
The start of the mission with the plane agreed to load only when the most minimum settings are turned on. It’s funny that the next checkpoint was no longer so legible.
Well, a cherry on this cake decomposes constant flights. The game loves to fly out at the beginning of the missions, in their middle and at the end, in general, everywhere where such an opportunity will turn up. There was a moment after one of the patches that even the very first mission of the game was not loaded. In a week they still fixed. But even in the last patch in the first 7 missions, the game fell into Windows 9 times. Such stability. Suggest what the reason for such a sad situation can. There, in the program, programmers mean as many as three surnames.
Land of War is a rather sad sight. The fact that there is good buried under a pile of designer and technical errors in it. If you are unbearably bored with the vigorous and cheerful shooting of the Nazis, then of course you can pay attention to this game. But take into account cheerfully and have not been brought here cheerfully.